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Pablo Gómez Platón
Pablo Gómez Platón

35 Followers

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Jul 10, 2021

Cinematic Stealth Project— Distracting the Guards

Toss a coin to your Wit… I mean, guards! — The guards protecting the place will make it difficult for the player to move past them. Luckily, I’ve recently added a new feature: Tossing coins! Well, one coin to be precise. …

Unity

4 min read

Cinematic Stealth Game — Distracting the Guards #11
Cinematic Stealth Game — Distracting the Guards #11
Unity

4 min read


Published in Nerd For Tech

·Jul 7, 2021

Cinematic Stealth Project — Modular Patrol Waypoints

Time to analyze the guard’s patrol pattern! — It’s pretty common for videogame enemies to have a patrol pattern, moving from point to point, looking out to get the player. And obviously, a stealth game will always have pesky enemies patrolling around. So, I’ve implemented modular patrol waypoints that will allow me to easily create new patrol paths…

Unity

4 min read

Cinematic Stealth Project — Modular Patrol Waypoints #9
Cinematic Stealth Project — Modular Patrol Waypoints #9
Unity

4 min read


Published in Geek Culture

·Jul 6, 2021

Introduction to Unity’s Animator

Learn how to control your animations in Unity — The Animator is Unity’s main visual tool to handle multiple animations in a GameObject based on a State Machine approach (only one state can be active per layer, states can transition between them if certain conditions are met). In this article, I will only focus on the basic usage of…

Unity

5 min read

Introduction to Unity’s Animator
Introduction to Unity’s Animator
Unity

5 min read


Jun 19, 2021

Cinematic Stealth Project — Reflections

Giving marble the polish it needs in Unity! — The last step to improve the look of my game is to give this luxurious room some reflections. Unity provides two great tools to get amazing reflection results: Reflection Probe, and Screen Space Reflections in the Post Processing package. …

Unity

4 min read

Cinematic Stealth Project — Reflections #5
Cinematic Stealth Project — Reflections #5
Unity

4 min read


Jun 14, 2021

Cinematic Stealth Project — Light Probes

Baking illumination for better performance and quality! — Real-time lighting can be an expensive feature to add to a medium / big project, and the quality will be somewhat poor due to how fast the rendering needs to be to keep up with the game’s performance. …

Unity

3 min read

Cinematic Stealth Project — Light Probes # 4
Cinematic Stealth Project — Light Probes # 4
Unity

3 min read


Jun 8, 2021

Galaxy Shooter 2D — Loot Tables for Powerup Drops #26

Balancing the Powerup spawns by adding rarity! — Do you wonder how RPGs, Looter Shooters, or lootboxes handle which weapon or reward you’ll get after killing an enemy or opening a box? Then, lucky for you, I recently implemented Loot Tables in my game, which is precisely what these games / boxes use, and that’s today’s topic! What is a Loot Table A…

Unity

4 min read

Galaxy Shooter 2D — Loot Tables for Powerup Drops #25
Galaxy Shooter 2D — Loot Tables for Powerup Drops #25
Unity

4 min read


Jun 6, 2021

Galaxy Shooter 2D — Avoider, Reckless, and Watcher

More enemies join the fight! Good luck, player! — The game has now a real sense of challenge with the Bomber and Toxic enemies added in, but what if I add even more? It’s time to complete the enemy rooster with these three new enemies: Avoider, Reckless, and Watcher! Avoider

Unity

4 min read

Galaxy Shooter 2D — Avoider, Reckless, and Watcher #25
Galaxy Shooter 2D — Avoider, Reckless, and Watcher #25
Unity

4 min read


Jun 5, 2021

Galaxy Shooter 2D — Bomber and Toxic Enemies

Don’t worry Rookie! Help is on its way! — The game is feeling more complete now with all the features I’ve been adding to it. The one thing it’s lacking right now is more enemies. Today, two new enemies join the fight: Bomber and Toxic! Bomber

Unity

3 min read

Galaxy Shooter 2D — Bomber and Toxic Enemies #24
Galaxy Shooter 2D — Bomber and Toxic Enemies #24
Unity

3 min read


Published in Nerd For Tech

·Jun 4, 2021

Galaxy Shooter 2D — Object Pooling

Recycling GameObjects can greatly improve performance! — Object Pooling is a common technique used in the videogame industry to increase performance by reusing the same instances of an entity and storing them when they are no longer being used. In my game, there are infinite waves of enemies, and tons of lasers to be instantiated by the…

Unity

4 min read

Galaxy Shooter 2D — Object Pooling #23
Galaxy Shooter 2D — Object Pooling #23
Unity

4 min read


Published in Nerd For Tech

·May 31, 2021

Galaxy Shooter 2D — Laser Beam

I’m a’ firin’ mah lazer!! — It’s time to bring in the big guns! Today, I want to showcase the newest addition in my game: Laser Beam! A mighty weapon of mass destruction that will quickly wipe any entity in its way (including lasers), and so optimized the game won’t even drop a frame! There’s a…

Unity

5 min read

Galaxy Shooter 2D — Laser Beam #22
Galaxy Shooter 2D — Laser Beam #22
Unity

5 min read

Pablo Gómez Platón

Pablo Gómez Platón

35 Followers

Game Dev

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  • Dennisse Pagán Dávila

    Dennisse Pagán Dávila

  • Christopher West

    Christopher West

  • Ali Emre Onur

    Ali Emre Onur

  • Gabriel Perez

    Gabriel Perez

  • Jean-Noel Seneque

    Jean-Noel Seneque

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