Galaxy Shooter 2D — Setting a Framework #19

A quick showcase of new mechanics and entities added to my game

IDamageable Interface


A small fragment of the Thrusters code

Ammo Limit

New UI

Has a nice Retro style to it, and it is all event-driven!

Health and Ammo Pickups

Shield Health and Invincibility State

Also, I implemented Camera Shake (stuff for another article).

Heat Seeking Lasers

I am a recently graduated Game Designer with strong knowledge of the Unity Engine! You can check my game “Noise Hunters” on Steam!