Testing Unity’s RPs — Beginning #1
Gotta learn how to make Unity look good!

I’m back again to learn new stuff about Unity! This time, it’s all about graphics in Unity. I’ve never truly tried doing advanced adjustments to lightning or visual fidelity. The most I did was creating Post-Processing profiles for my projects, and trying to make eye-candy without a cool scene with custom assets isn’t as impactful (moving sliders without actually understanding what it does is obviously self-defeating).
My game Noise Hunters could’ve been a great testing environment for the new RPs, but due to time constraints, we never got to even attempt a transition. But now, it is time to create something new, all dedicated to studying the Render Pipelines and leaving with enough knowledge for future projects.

To cut it short, I have already made a simple sci-fi scene to get started right away. I can’t wait to delve into the render pipelines and level up once more!